NCSUGraphics.

Hey folks, please feel free to chat here when you're not all in the same room, or even during class -- I'll take a look at it and address th
...address the concerns I find here in class.
the text on this is huge.
yeah it is.
is that a bad thing?
not really, but I'm more used to smaller fonts.
so i have mixed feelings about the choice of XNA. i was looking forward to learning (more) opengl. :-\
I've used xna before, mostly for 2d stuff, It's nice, C# makes it real easy.
Yeah, I was looking forward to OpenGL
yeah i'm okay with it. but for example i wanted to further my opengl usage on android, and i figured i might be able to mix that with class.
I just realized I can expand the text box but not the chat window. I think IRC spoiled me.
what you don't have a windows phone ;)
you have a windows phone, I pity you.
nah, I have an android phone, I've yet to meet some one with a windows phone.
yea that's a good point, i've never seen a windows phone in person either, their sales must be terrible
though it might be cool to get a windows phone for development for the stuff we do in here.
it would be cool, shame non-contract phones cost so much.
I was looking forward to OpenGL as well, but whatever
hello again
chatchatchat
chatchatchat
okay so apparently my messages were actually being submitted. sorry bout that.
ready for some raytracing?
lol
Today was a pretty good lecture. Makes me want to go write code for a raytracer now. :)
I just found this on Reddit: http://codeartisan.tumblr.com/post/9291322625/javascript-raytracing
this is interesting
http://www.youtube.com/watch?v=00gAbgBu8R4
yea but did you see Notch's response to it?
"It's a scam!" http://notch.tumblr.com/post/8386977075/its-a-scam
(also be sure to see the next post, a follow-up)
well the whole reason I looked at it was because of Notch's response
that's good
maybe some day minecraft will look like that :P
Phew, I thought I was in the wrong class.
yea no kidding
,-,-, ';..;' ,-,-,
So I started an Android raytracer today. Got it "working", ran it with a single sphere as the scene, and... it draws a rectangle. *headdesk*
I'm guessing it's a rounding error or something. Graphics are so hard to debug.
Also here's the MIT computer graphics course lecture notes page: http://goo.gl/kNV9u
https://plus.google.com/101183103081269867066/posts/4P7s5uEFTmf
Hmm I'm also having trouble with Autodesk's site... Using Chrome, maybe I'll try Firefox.
Gah. As soon as I log into Autodesk on Firefox, same thing... Blank screen at students.autodesk.com. Any luck Stephen?
check yo cookies?
I was able to log in, but when I went to download it broke.
I tried clearing cookies last time.
also no-flash/script plugins, allow it through them
I just got to it. Keep trying! Log in with an account that isn't linked to your email, then get to the part where it sends you an activation
link in your (personal) email, then after it sends it, close the page and clear cookies for autodesk and students.autodesk. Then click the
activation URL in your email, and it should ask you to log in and then should work.
http://csc461.blogspot.com/2011/08/homework-getting-familiar-with-xna.html
Everybody ready for a fun day?!
The radiosity box during class reminded me of this http://indiegames.com/2011/08/freeware_game_pick_dusk_a_moon.html
wrong link here's the right one http://www.youtube.com/watch?v=8LJN7G0gA8g
heck ya
Any suggestions on how to combine the color of an object and the color found by the reflection?
Reflections, yay! http://goo.gl/WkC3S
things!
Frostbite 2 Engine Real-Time Radiosity: http://www.youtube.com/watch?v=O8730SR1POk
I'm still totally confused about how to access vertex buffers in XNA, but I finally found an explanation of what it is that is pretty good f
*for those interested: http://forums.create.msdn.com/forums/t/58238.aspx
I found this example worked for grabbing the vertices. http://goo.gl/voyI9 - I am yet to look into accessing the index buffer though.
Actually looks like it also can get the index buffer as well. I looked at it line by line to get a sense of how to get the vertices from XNA
Anyone played with Windows 8/Visual Studio 11?
My raytracer is just about done... How's everyone else doing?
Has anyone figured out good values for phong lighting? I haven't played with it yet, my first guess is turning out to be really dark though.
Also, reminder to ask Prof Watson: 1. sample file name?, 2. reflection percentages?, 3. do we need to render model color/texture?
(answers to those questions were posted as comments to the homework post on the website)
Don't forget about the Ning site, I've been having fun posting screenshots of my progress (you should too!): http://cgclass.ning.com/photo
When I look at the comment on the homework post for the format of the sampling file... it looks like there's some text missing
Is it: Pixels Pixels Aspect Bounces? Or just one value for pixels?
For ray-triangle intersection I ported the code at the bottom of this page: http://goo.gl/G7rjM
Orthographic!
polygons!
DON'T DO IT RICHARD!!!!
XNA GraphicsDevice.Viewport.Unproject can be used to calc world space location through projection plane
A good intermediate step for testing your 2D projection plane is to draw all model vertices as points (short lines) before any ray casting.
Normal human vision is 60deg nasally and 100deg temporally. Measurements from vertical median. http://en.wikipedia.org/wiki/Visual_field
Scroll down the page and do the exercise with the + and the dot: http://goo.gl/KdCMx
I know I've seen/done it before, but it was never explained to me WHY the dot disappeared. Wow.
More about GeometryUtils.merge: http://goo.gl/gDtVK
XKCD color survey results: http://goo.gl/Y1gdi
Graphics Programming Black Book: http://goo.gl/HUVP2
'probably' is not gonna get the homework done.
http://www.youtube.com/watch?v=gvdf5n-zI14
Interacting with the server...