Hey folks, please feel free to chat here when you're not all in the same room, or even during class -- I'll take a look at it and address th
Ben at 21:42 PM, 22 Jul 2011 via web
...address the concerns I find here in class.
Ben at 21:43 PM, 22 Jul 2011 via web
the text on this is huge.
Charles at 18:44 PM, 17 Aug 2011 via web
yeah it is.
Bryce at 18:45 PM, 17 Aug 2011 via web
is that a bad thing?
Richard Carter at 18:46 PM, 17 Aug 2011 via web
not really, but I'm more used to smaller fonts.
Charles at 18:47 PM, 17 Aug 2011 via web
so i have mixed feelings about the choice of XNA. i was looking forward to learning (more) opengl. :-\
Richard Carter at 18:48 PM, 17 Aug 2011 via web
I've used xna before, mostly for 2d stuff, It's nice, C# makes it real easy.
Charles at 18:49 PM, 17 Aug 2011 via web
Yeah, I was looking forward to OpenGL
Stephen at 18:49 PM, 17 Aug 2011 via web
yeah i'm okay with it. but for example i wanted to further my opengl usage on android, and i figured i might be able to mix that with class.
Richard Carter at 18:50 PM, 17 Aug 2011 via web
I just realized I can expand the text box but not the chat window. I think IRC spoiled me.
Charles at 18:51 PM, 17 Aug 2011 via web
what you don't have a windows phone ;)
Charles at 18:51 PM, 17 Aug 2011 via web
you have a windows phone, I pity you.
Stephen at 18:52 PM, 17 Aug 2011 via web
nah, I have an android phone, I've yet to meet some one with a windows phone.
Charles at 18:53 PM, 17 Aug 2011 via web
yea that's a good point, i've never seen a windows phone in person either, their sales must be terrible
Richard Carter at 18:54 PM, 17 Aug 2011 via web
though it might be cool to get a windows phone for development for the stuff we do in here.
Stephen at 18:55 PM, 17 Aug 2011 via web
it would be cool, shame non-contract phones cost so much.
Charles at 18:56 PM, 17 Aug 2011 via web
I was looking forward to OpenGL as well, but whatever
Dan at 02:15 AM, 20 Aug 2011 via web
hello again
Charles at 18:16 PM, 22 Aug 2011 via web
chatchatchat
Richard at 18:22 PM, 22 Aug 2011 via web
chatchatchat
Richard at 18:23 PM, 22 Aug 2011 via web
okay so apparently my messages were actually being submitted. sorry bout that.
Richard at 18:25 PM, 22 Aug 2011 via web
ready for some raytracing?
Charles at 18:25 PM, 22 Aug 2011 via web
lol
Charles at 18:26 PM, 22 Aug 2011 via web
Today was a pretty good lecture. Makes me want to go write code for a raytracer now. :)
Richard at 20:35 PM, 22 Aug 2011 via web
I just found this on Reddit: http://codeartisan.tumblr.com/post/9291322625/javascript-raytracing
Richard at 02:48 AM, 24 Aug 2011 via web
this is interesting
Stephen at 18:32 PM, 24 Aug 2011 via web
http://www.youtube.com/watch?v=00gAbgBu8R4
Stephen at 18:32 PM, 24 Aug 2011 via web
yea but did you see Notch's response to it?
Richard at 18:56 PM, 24 Aug 2011 via web
"It's a scam!" http://notch.tumblr.com/post/8386977075/its-a-scam
Richard at 18:56 PM, 24 Aug 2011 via web
(also be sure to see the next post, a follow-up)
Richard at 18:57 PM, 24 Aug 2011 via web
well the whole reason I looked at it was because of Notch's response
Stephen at 18:59 PM, 24 Aug 2011 via web
that's good
Richard at 19:02 PM, 24 Aug 2011 via web
maybe some day minecraft will look like that :P
Stephen at 19:02 PM, 24 Aug 2011 via web
Phew, I thought I was in the wrong class.
Freshman Calculus Student at 19:20 PM, 24 Aug 2011 via web
yea no kidding
Richard at 19:21 PM, 24 Aug 2011 via web
,-,-, ';..;' ,-,-,
Richard at 19:25 PM, 24 Aug 2011 via web
So I started an Android raytracer today. Got it "working", ran it with a single sphere as the scene, and... it draws a rectangle. *headdesk*
Richard at 02:07 AM, 26 Aug 2011 via web
I'm guessing it's a rounding error or something. Graphics are so hard to debug.
Richard at 02:09 AM, 26 Aug 2011 via web
Also here's the MIT computer graphics course lecture notes page: http://goo.gl/kNV9u
Richard at 02:10 AM, 26 Aug 2011 via web
https://plus.google.com/101183103081269867066/posts/4P7s5uEFTmf
Richard at 20:46 PM, 27 Aug 2011 via web
Hmm I'm also having trouble with Autodesk's site... Using Chrome, maybe I'll try Firefox.
Richard at 18:36 PM, 29 Aug 2011 via web
Gah. As soon as I log into Autodesk on Firefox, same thing... Blank screen at students.autodesk.com. Any luck Stephen?
Richard at 18:42 PM, 29 Aug 2011 via web
check yo cookies?
Josh at 19:10 PM, 29 Aug 2011 via web
I was able to log in, but when I went to download it broke.
Stephen at 19:11 PM, 29 Aug 2011 via web
I tried clearing cookies last time.
Stephen at 19:11 PM, 29 Aug 2011 via web
also no-flash/script plugins, allow it through them
Josh at 19:12 PM, 29 Aug 2011 via web
I just got to it. Keep trying! Log in with an account that isn't linked to your email, then get to the part where it sends you an activation
Richard at 19:14 PM, 29 Aug 2011 via web
link in your (personal) email, then after it sends it, close the page and clear cookies for autodesk and students.autodesk. Then click the
Richard at 19:14 PM, 29 Aug 2011 via web
activation URL in your email, and it should ask you to log in and then should work.
Richard at 19:15 PM, 29 Aug 2011 via web
http://csc461.blogspot.com/2011/08/homework-getting-familiar-with-xna.html
Richard at 19:23 PM, 29 Aug 2011 via web
Everybody ready for a fun day?!
Stephen at 18:24 PM, 31 Aug 2011 via web
The radiosity box during class reminded me of this
http://indiegames.com/2011/08/freeware_game_pick_dusk_a_moon.html
Yuxin Ma at 18:37 PM, 31 Aug 2011 via web
wrong link
here's the right one
http://www.youtube.com/watch?v=8LJN7G0gA8g
Yuxin Ma at 18:37 PM, 31 Aug 2011 via web
heck ya
Josh at 18:46 PM, 31 Aug 2011 via web
Any suggestions on how to combine the color of an object and the color found by the reflection?
Richard at 19:12 PM, 31 Aug 2011 via web
Reflections, yay! http://goo.gl/WkC3S
Richard at 01:12 AM, 01 Sep 2011 via web
things!
Richard at 19:30 PM, 07 Sep 2011 via web
Frostbite 2 Engine Real-Time Radiosity:
http://www.youtube.com/watch?v=O8730SR1POk
Yuxin Ma at 19:36 PM, 07 Sep 2011 via web
I'm still totally confused about how to access vertex buffers in XNA, but I finally found an explanation of what it is that is pretty good f
Jim at 18:36 PM, 12 Sep 2011 via web
*for those interested: http://forums.create.msdn.com/forums/t/58238.aspx
Jim at 18:36 PM, 12 Sep 2011 via web
I found this example worked for grabbing the vertices. http://goo.gl/voyI9 - I am yet to look into accessing the index buffer though.
Richard at 19:00 PM, 12 Sep 2011 via web
Actually looks like it also can get the index buffer as well. I looked at it line by line to get a sense of how to get the vertices from XNA
Richard at 19:01 PM, 12 Sep 2011 via web
Anyone played with Windows 8/Visual Studio 11?
Dan at 18:30 PM, 21 Sep 2011 via web
My raytracer is just about done... How's everyone else doing?
Richard at 00:54 AM, 28 Sep 2011 via web
Has anyone figured out good values for phong lighting? I haven't played with it yet, my first guess is turning out to be really dark though.
Richard at 05:38 AM, 28 Sep 2011 via web
Also, reminder to ask Prof Watson: 1. sample file name?, 2. reflection percentages?, 3. do we need to render model color/texture?
Richard at 05:39 AM, 28 Sep 2011 via web
(answers to those questions were posted as comments to the homework post on the website)
Richard at 21:07 PM, 28 Sep 2011 via web
Don't forget about the Ning site, I've been having fun posting screenshots of my progress (you should too!): http://cgclass.ning.com/photo
Richard at 04:32 AM, 29 Sep 2011 via web
When I look at the comment on the homework post for the format of the sampling file... it looks like there's some text missing
Dan at 04:50 AM, 01 Oct 2011 via web
Is it:
Pixels
Pixels
Aspect
Bounces?
Or just one value for pixels?
Dan at 04:52 AM, 01 Oct 2011 via web
For ray-triangle intersection I ported the code at the bottom of this page: http://goo.gl/G7rjM
Richard at 00:24 AM, 04 Oct 2011 via web
Orthographic!
Josh at 00:27 AM, 04 Oct 2011 via web
polygons!
Stephen at 00:34 AM, 04 Oct 2011 via web
DON'T DO IT RICHARD!!!!
Stephen at 00:34 AM, 04 Oct 2011 via web
XNA GraphicsDevice.Viewport.Unproject can be used to calc world space location through projection plane
Jim at 14:33 PM, 08 Oct 2011 via web
A good intermediate step for testing your 2D projection plane is to draw all model vertices as points (short lines) before any ray casting.
Jim at 23:41 PM, 08 Oct 2011 via web
Normal human vision is 60deg nasally and 100deg temporally. Measurements from vertical median.
http://en.wikipedia.org/wiki/Visual_field
Jim at 18:38 PM, 10 Oct 2011 via web
Scroll down the page and do the exercise with the + and the dot: http://goo.gl/KdCMx
Richard at 18:38 PM, 10 Oct 2011 via web
I know I've seen/done it before, but it was never explained to me WHY the dot disappeared. Wow.
Richard at 18:39 PM, 10 Oct 2011 via web
More about GeometryUtils.merge: http://goo.gl/gDtVK
Richard at 18:44 PM, 12 Oct 2011 via web
XKCD color survey results: http://goo.gl/Y1gdi
Richard at 20:32 PM, 17 Oct 2011 via web
Graphics Programming Black Book: http://goo.gl/HUVP2
Richard at 21:19 PM, 19 Oct 2011 via web
'probably' is not gonna get the homework done.
Josh at 19:41 PM, 09 Nov 2011 via web
http://www.youtube.com/watch?v=gvdf5n-zI14
Josh at 20:15 PM, 28 Nov 2011 via web